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CryptoFighters, it's good to be back!
The Technical:
The FYX Gaming team took CryptoFights offline in late April to implement a few
ground-breaking experiments
with blockchain development. During that time, our team
achieved over 20 million data transactions
processed in a 24-hour period - to prove the scalability of the FYX Gaming technology on the BitcoinSV blockchain. The successful test of our original technology was another
significant step towards scaling web3 gaming
capabilities securely, fast, and with next-to-zero gas fees.
Okay, sounds fancy - but tell me something fun!
The Newness:
While offline, our developers, artists, and global team have been passionately working behind the scenes to bring new experiences to CryptoFights and continue to prepare for the much anticipated CryptoFights 2.0.
🗺
Roadmap:
On May 17th, we released an updated 2022 Roadmap for our game -- our most detailed roadmap to date. Our Discord & Telegram users saw the reveal first, with the public following a few days behind. So if you're someone who loves early release news, you'll want to join our community groups. The roadmap reveals projects currently in development and plans for the upcoming months. In addition, we broke down what projects we've completed this year so far in case they've gone under your radar.
🛠
System Improvements:
  • Without exposing our secret sauce, just know that we continue to add a ton of new bits and pieces of code to prepare the game for the new, soon-to-be-released game features. We will continue to reveal more details on how crafting, enchanting, dismantling and arena staking work - so make sure to tune into our socials.
  • If you haven't seen our Developer Updates, I highly recommend you check them out. cough-cough, discord saw it first. We're experimenting with a completely new rendering system - to implement ultra-beautiful graphics that don't bog down your system. The more graphics, visual and audio effects added to a game, the harder it is on your system, the more space it takes up and the more power it needs to operate without issues. This in-development rendering system provides Metaverse-of-your-dreams quality graphics while not turning your device into a hot iron.
    "Google, add an immersive experience to my gaming experience, please".
🎮
Game Interface:
  • In-game registration. Mic drop🎤. The pesky portal we all know and love will remain inactive while we merge all portal items in-game. This means all new users will register for accounts directly in the game. She's beautiful. She's grace. She's in the perfect space.
  • Auto-play got a facelift! Set up your favorite fighting combo before the match starts. Take note! If your attack has a cooldown making it no longer playable, you may need to re-evaluate your strategy! You can turn auto-play off at any time.
  • Where's my money, honey? The portal is inactive, so that means, for a temporary time, you cannot remove your BSV from your CryptoFights account.
    Do not fret!
    Your money remains right where you left it. You can still check your earnings at the top of the in-game hud.
  • Minor changes to our caravan layout are in effect! On the Caravan screen, your equipped items have written descriptions like "leather armor", which would often be bunched up, spaced out, and just wonky. Some backend and visual tweaks made a larger space available for these descriptions so they fit nice and snug.
  • Fighter name changes have also hit the caravan layout! We've extended the number of visible letters to 20 characters, so longer fighter names show up in full rather than being cut off. So for those creative types, this is your time to shine.
Quality of Life Improvements:
  • Oh, our beloved waiting room! When leaving the waiting room queue, to enter the game, some players experience a delay. What's with that? Check your loading screen, you should see additional information on what is loading into the game, such as "Get Fighters" or "Get Items". The speed at which they load may have a few dependencies such as your bandwidth - but now you'll have a clear description as to what is loading before fully entering the game.
  • Do you know something that's been missing from our game? A way to immediately equip rewards. Boom bata-bing, we've done it again. After winning a match, you can immediately equip your weapon and armor rewards to your current build before heading back into battle. You used to return to the caravan to select and equip your new rewards, but not anymore! Don't mind us as we *face-palm over this!
  • Spread the deck! You're going to receive a lot of rewards while playing CryptoFights. Now, when you receive over 3 rewards, your NFT deck will be an elegant spread along with your screen. Don't forget to equip your new weapons and armor before hitting the "play again" button!
🐛
Bug Fixes:
  • Orcs are known for being brute and serious monsters, but our Orc War Chief was known for breakdancing down the battleground. We sent him back to the Academy of Destruction - and he's returned to his normal self. You should no longer see the Orc War Chief looking fuzzy, glitched, just standing there or dancing with his double.
  • Did someone say rewards? We are big supporters of participation rewards - but not in the battleground. Some users experienced weapon and armor drops that are exclusive to higher-level arenas. Fighters should no longer receive high-level rewards in entry-level arenas.
  • Endless victory dance and no victory chest? Some users experienced infinite victory celebrations after a battle, inevitably leading them to forfeit in order to return to the lobby, with a delay in rewards showing up in their inventory. We've corrected this pesty bug, so now, when battles are complete your reward is recorded. Occasionally, if you experience abnormal loading after a match - your data is saved, and your items will be waiting for you in the caravan.
  • Fight Back! Some users experienced a bug during the tutorial, where the dummy and NPCs would not fight back! Both the user and the bots may have remained in place without actually attacking. Users should no longer experience this bug, so let's get back to fighting.