new

improved

fixed

Patch Notes 22.29.19

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Greetings Fighters!
For those who missed it, the CryptoFights game is LIVE & our player limit has been increased to 400 gamers.
The Technical:
FYX Gaming Team, the creator of CryptoFights has been furiously working behind the scenes to prepare to release the CryptoFights Token & CryptoFights 2.0. As it is known, our blockchain technology that supports the tokenomic infrastructure of CryptoFights 2.0 is in ongoing production. Likewise, we’ve implemented a queueing system to monitor the influx of data while we continue development.
We want everyone to play without a queue, truly — so ridding our queue is of much importance to us. Given the very high demand on our servers by power users, we temporarily add a captcha after a certain number of battles. This will allow us to increase the waiting room so everyone who wants to play can.
Older game versions will see the captcha more frequently, so make sure to update to the latest version. We’re sorry about the captchas, but they are easy to solve and only temporary.
The Newness:
Prepare for all-things CryptoFights 2.0! This month marks the beginning of our pre-release CryptoFights Chronicle. Each week, we introduce a new glimpse into CryptoFights 2.0 world. As per usual, our community members receive the details first. Of course, you can have access too by joining our community on Telegram, Discord, or joining our mailing list when you register for a CryptoFights account.
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System Improvements:
  • It’s okay to be lazy, but we’re no fan of lazy-load fighters! We’ve made improvements that lower the wait time for fighters and weapons to load in your caravan. Lazy load is a technique that defers loading resources until you need them. Without lazy-load, you waste data, processing time, battery, and other system resources loading information you may never need.
  • Did someone say cookies? Oh, wait. We’re baking up some fighting arenas and dungeons to make them more beautiful than you’ve seen them before. We’re experimenting with a completely new rendering system — to implement ultra-beautiful graphics that don’t bog down your system. Keep your eyes on the dungeons and arenas you know and love because they’re getting jazzed up with more lighting, details, and color.
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Game Interface:
  • We’ve done a little bit of this and a little bit of that! You’ll notice a few are moved around in your game interface. These small changes will improve your overall experience, reducing concentrated buttons where they don’t need to be. One difference is that we’ve moved your settings button to sit near your fighter log and away from your attack buttons.
  • We have some… a lot of game interface updates coming your way as part of our CryptoFights Chronicle release! We have new interfaces coming your way for in-game experiences you’re already familiar with and others… that we haven’t told you about yet!
Quality of Life Improvements:
  • Let me just… squeeze in here real quick. Did you ever notice that it can be a little tricky navigating our skill tree? We have over 50 action and trait options to choose from, so, go-figure! We’ve Improved Skill Tree Navigation by zooming out, so you can easily decipher which abilities you’ve unlocked or should unlock for your character.
  • A quick reminder to spread the deck! You’re going to receive a lot of rewards while playing CryptoFights. When you receive over three rewards, your NFT deck will be an elegant spread along with your screen. Don’t forget to equip your new weapons and armor before hitting the “play again” button!
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Bug Fixes:
  • Hello Darkness My Old Friend! For those who have illusions, when equipped, they would turn our characters a dark purple or other colors. Now, your Illusions are accessible to your fighters, and they’ll look very cool, just as intended.
  • Auto-play got a facelift!… again. In the caravan, select “auto” to set up your favorite fighting combo before the match starts. Some actions would be re-used, even though they should have been on cooldown. For those who discovered the loop-hole, very clever & good on ya! For those who were on the receiving end, we’ve made it right for ya’.
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