Good afternoon everyone.
I want to give you some advice about weapons. The advice is: that each branch of weapons should be given a special quality so that each weapon has movement (in the market) and utility in the fights...
It is of little use to have a weapon in a game like for example MAUL, and nobody uses it ....
Example:
*BattleAxe: Every 3 hits, apply a bleed of 2 damage.
*Swords: Every 3 successes, reflect a small % of damage that the rival has not done...
*Maul. Every 3 or 4 successes, make a paralysis to the rival and we can use a consecutive attack....
*QuarterStaff: Increase 3 or 4 extra life points (hp).
*Daggers: Every 3 hits, a third damage dice roll...
*Staff: Every 3 successes, the opponent is possessed or poisoned or demoralized...
Etc and etc...
So the weapons will have better utility and reality. Because having weapons without special abilities, is like going with a branch of a tree to fight.
Happy afternoon.