Good afternoon everyone. I want to give you some advice about weapons. The advice is: that each branch of weapons should be given a special quality so that each weapon has movement (in the market) and utility in the fights... It is of little use to have a weapon in a game like for example MAUL, and nobody uses it .... Example: *BattleAxe: Every 3 hits, apply a bleed of 2 damage. *Swords: Every 3 successes, reflect a small % of damage that the rival has not done... *Maul. Every 3 or 4 successes, make a paralysis to the rival and we can use a consecutive attack.... *QuarterStaff: Increase 3 or 4 extra life points (hp). *Daggers: Every 3 hits, a third damage dice roll... *Staff: Every 3 successes, the opponent is possessed or poisoned or demoralized... Etc and etc... So the weapons will have better utility and reality. Because having weapons without special abilities, is like going with a branch of a tree to fight. Happy afternoon.